--bind-ip=<value>LW6_BIND_IPbind-ipType: string
Default value: 0.0.0.0
The IP address to bind on when listening to network messages. You can use this to specifically use a given network interface, the default will listen on any available interface.
--bind-port=<value>LW6_BIND_PORTbind-portType: integer
Default value: 8056 Min value: 1 Max value: 65535
The IP port to bind on when listening to network messages. The default should work out of the box, and will ease up the discovery process. That is, if you use your own settings, automatic detection of your server by other servers might not work so well.
--cli-backends=<value>LW6_CLI_BACKENDScli-backendsType: string
Default value: tcp,udp,http
The client backends to use. Most of the time the default is fine, change it only if you specifically want to disactivate some protocol, or if you want to activate a custom-made client backend. It's a comma separated list.
--local=<value>LW6_LOCALlocalType: boolean
Default value: false
If set, then game won't do anything network related. No listen, no connect, no nothing. You are playing locally.
--public-url=<value>LW6_PUBLIC_URLpublic-urlType: string
Default value:
The public URL of your server. By default the game will pick up one for you. In fact, the clients discovering your server should guess the public URL, probably http://<your-ip>:<your-port>/ but you might need to use your own settings if you are using NAT or an Apache reverse-proxy to rewrite HTTP requests.
--srv-backends=<value>LW6_SRV_BACKENDSsrv-backendsType: string
Default value: tcpd,udpd,httpd
The server backends to use. Most of the time the default is fine, change it only if you specifically want to disactivate some protocol, or if you want to activate a custom-made server backend. It's a comma separated list.